Keep the Healer Alive
Made for TriJam190 in 3 hours.
You only have one job: Keep the Healer Alive.
Using the three threat-generating moves at your disposal, you'll need to keep the slimes occupied and off the healer. If their HP ever reaches 0, it's game over.
There are 3 difficulty modes. Post your high score for each!
CONTROLS
- Arrow keys to move
- LMB to click
- The GREEN button is a single target pull. Click a slime then click the GREEN button.
- The YELLOW button is an AoE pull. Click the YELLOW button, then click again with the targeting reticule.
- The RED button is a massive PbAoE pull. Move over the slimes then click the RED button.
- Click the PURPLE button to destroy any slimes you've pulled. Be careful: Friendly fire is in effect!
CREDIT
Character Art - https://trevor-pupkin.itch.io/roguelike-dungeon-asset-bundle
Music - https://timbeek.itch.io/royalty-free-music-pack
Explosions - https://untiedgames.itch.io/five-free-pixel-explosions
SFX - https://obsydianx.itch.io/interface-sfx-pack-1
Keep the Healer Alive is inspired by my many years spent playing a tank in MMOs.
Status | Prototype |
Platforms | HTML5 |
Author | CallumKeene |
Genre | Action |
Made with | Construct |
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